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-
- An Imagine object by Carmen Rizzolo: The Amiga 3000 CPU
-
- Greetings! How many times have you felt envy boiling in your gastric
- juices every time you hear someone refer to their Amiga 3000 setup with
- their 16 MEGS of RAM, their 68030 humming along it's merry way, and thier
- 2 MEGS of Graphics memory? Well now you too can have your VERY OWN Amiga
- 3000! That's right. It's the "Commodore/Impulse Powerup Program" If you
- have Imagine 1.1 or higher, you can have an Amiga 3000 absolutely free!
-
- To disclaim myself, the top paragraph is pure rubbish. Here's an
- Imagine object of the Amiga 3000 CPU. This object requires no brushes, yet
- does have the "Commodore Amiga 3000" and power button decals. I'm rather
- proud of this fact, I must say. It was made with Imagine 2.0, taking
- advantage of the new "phong damn" feature. If you are only using Imagine 1.1,
- go through the attributes of each object (in 'Pick Objects' mode) and make
- sure PHONG is turned OFF on every object. If PHONG is ON with any of the
- objects in Imagine version 1.1, the CPU will look like an inflatable computer!
-
- Many measures were taken to insure that the object will looks it's very
- best, with the shortest possible rendering time. In Imagine version 1.1,
- some of the rounded corners will look faceted if the camera is close
- enough, but this shouldn't be that much of a problem. The CPU object is a
- group of many objects, so that modifying the objets would be simple. The
- grouped objects are clearly named, so look in the 'Find By Requestor' if
- you need to find a specific object. All of the grouped objects have 'Fast
- Draw' enabled for speed and ease of use.
-
- There is one object grouped with the lot called "Floppy.Hole." "Floppy.
- Hole" has no faces, it's simply there to let you know exactly where the hole
- for the floppy disk drive is, in case you want to make an animation of a
- floppy disk entering the floppy disk drive.
-
- There is another grouped object worthy of note called "Black.Plate." This
- object is directly behind the floppy disk drive cavity and the power
- button cavity. "Black.Plate" is there so that you will not see the
- insides of the CPU object when the camera is looking at the floppy disk
- drive. "Black.Plate" is a black plane with 'Bright' enabled so that it's
- contribution to the rendering time will be very small.
-
- The "Power.Light" object is a light source. If you wish to turn "on" the
- "Hard.LIGHT" or the "Floppy.Light" objects, look at the attributes of the
- "Power.Light" object to see how to acieve the same effects. The "Power.
- Button" has the "Power.Decal" object grouped to it.
-
- If you're moving the "Power.Button" object, be sure the "Power.Decal" object
- follows it. The "Power.Decal" object looks like (in 'Fast Draw' mode) a plane
- just in front of the "Power. Button" object.
-
- The parent object of the CPU group is an axis called "CPU.Obj." I make a
- habit of adding an axis and using it as a parent object for my groups. This
- way, should I decide to replace one object with another in the 'Action
- Editor,' The porportion of the object (defined by the original object's size
- bar) will not become distorted (too large or too small may still be a factor,
- but that's easy to fix!). It's also a little more organized.
-
- And now, some reflections on Imagine version 2.0:
-
- Althought I believe that Imagine 2.0 should really be called "Imagine v1.5"
- or "Sorry, this is what we meant for Imagine to be" the real-time manipulation
- of points in Imagine 2.0 really does make it worth the money. Other new
- features that I like is the new "Pastella" texture. Pastella is like
- splotching several colors on an object, then using an airbrush or a
- turpentined rag to smooth out all the colours. Very nice effect. Using the
- default colours in Pastella is nice, but try using lighter and darker
- variations of the color you selected in the main 'Attributes' requestor and
- increasing the detail size. You can make some "Toaster-like" fractal-looking
- surfaces. Very classy stuff. Quickrender is nice to have, and so is the DCTV
- support. Another great new plus is the user-definable buttons. Learn how to
- cusomize these. And get used to using them! They're great. Here's what I
- used for the buttons in my new Imagine.Config:
-
- # User Gadgets
-
- DBTN 250,"DRAW" # Re-Draw screen
- DBTN 584,"PRIM" # add primative
- DBTN 230,"GRID" # Turn GRID on/off
- DBTN 610,"ALL" # Pick All
- DBTN 360,"...CUT" # Cut to buffer
- DBTN 370,"COPY" # Copy to buffer
- DBTN 380,"PAST" # Paste from Buffer
- DBTN 4e1,"...CLIK" # Select by Clicking
- DBTN 4e2,"BOX" # Select by drawing Box
- DBTN 4e3,"LASS" # Select by drawing Lasso
-
- FBTN 210,"Coords" # Coordinates On/Off
- FBTN 260,"...I" # Zoom in
- FBTN 270,"O" # Zoom out
- FBTN 510,"...NoSym" # Symmetry off
- FBTN 520,"FS" # Front (Top) view symmetry
- FBTN 530,"RS/TS" # Right (Front) view symmetry
- FBTN 540,"Both" # Symmetry in both views
- FBTN 550,"90" # "90 degree" symmetry
- FBTN 710,"...Select" # Select cross section
- FBTN 720,"+Key" # Make key cross section
- FBTN 730,"-Key" # Unmake key cross section
- FBTN 740,"Copy" # Copy from another cross section
- FBTN 750,"Cancel" # Cancel cross section command
- FBTN 410,"...Edit" # Edit mode
- FBTN 420,"Add" # Add mode
- FBTN 430,"Del" # Delete mode
-
- CBTN 210,"Coords" # Coordinates on/off
- CBTN 260,"...I" # Zoom in
- CBTN 270,"O" # Zoom out
-
- SBTN 260,"I" # Zoom in
- SBTN 270,"O" # Zoom out
- SBTN 3b0,"...TRAK" # (Re)Track Camera
- SBTN 730,"...F+" # Next Frame
- SBTN 740,"F-" # Previous Frame
- SBTN 380,"...POS" # Position Bar
- SBTN 390,"AL" # Alignment Bar
- SBTN 3a0,"SIZ" # Size Bar
- SBTN 520,"...S+" # Select Next
- SBTN 530,"S-" # Select Previous
- SBTN 580,"S?" # Select by Requestor
- SBTN 3c0,"...QA" # Quickdraw All
- SBTN 3e0,"QN" # Quickdraw None
- SBTN 160,"...SA" # Save Changes
- SBTN 150,"ST" # Go to Action Editor
-
- ABTN 210," ADD " # Add action bar mode
- ABTN 220,"DELETE" # Delete action bar mode
- ABTN 230,"RENAME" # Rename stage object mode
- ABTN 240," INFO " # Action bar info mode
- ABTN 270,"CANCEL" # Cancel Add
- ABTN 180," UNDO " # Undo last operation
- ABTN 160," SAVE " # Save Changes
- ABTN 150," STAGE " # Go to Stage Editor
-
- You can just steal mine if you want to. Feel free to tweak it any way
- you see fit. The "Make Sharp" and "Make Soft" features (PHONG damns) are
- also very welcome, and will make 'logo' construction much more easier and
- efficient. If you try converting any of my released objects to other
- formats in the future, Beware of nasty results! You're converted objects
- will either look too faceted, or puffed out like an inflatable sex-toy
- (and we can't have any of THAT!). The new 'Explode' effect in Imagine 2.0
- (now named "Firecracker") has a nice new feature of allowing the particles
- to eventually fall along the Y axis (to the ground, with thoughtfull
- modeling), just like in real gravity. I haven't tested anything else out
- yet. but I can't wait to blaze some more digital trials!
-
- If I get some more free time (Yeah, and wolverines make excellent back-
- scratchers), I'll make a keyboard, mouse, and maybe even a 1084 monitor to go
- along with the Amiga 3000 CPU object. It's a good thing that Impulse make
- Imagine 2.0 objects loadable in Imagine 1.1! This object is Public Domain.
- If you use this object in any of your projects, please give me some credit
- for modeling help. Thanks. It is a pleasure to share this object with all
- you you Imaginative people out there. Thanks for tolerating any spelling
- errors, "I'm an artist not a Scholar!" Till next time we meet, this is Carmen
- signing off it amazing 3-D!
-
-
- Carmen Rizzolo
-
-